Ralph's programming and constant mistreatment make this a difficult feat to accomplish, however. Even so, Ralph makes earnest efforts (in a rather passive-aggressive manner) to suppress his temper and wrecking habits for the sake of those around him, as well as himself-especially during social events like the 30th anniversary of Fix-It Felix Jr. This is what ultimately motivates Ralph's unpleasant reputation in Niceland, and the arcade as a whole, as well as the reasoning behind the bad guy's insecurities and antisocial behavior. As such, he can occasionally fall into fits of rage, causing him to rampage and destroy objects around him (though it should be noted that whenever his temper surfaces, he always directs it towards inanimate objects and never hurts other people/characters). However, a direct result of his programming, Ralph is also a destructive bumbler with a very explosive temper. Though surrounded by over-the-top personalities (such as the excessively gruff Sergeant Calhoun or the magnanimous Felix), Ralph carries himself in a manner that's considerably more human, and less caricatured. He is also extremely casual and somewhat laid-back. In order to have the audience develop a more relatable relationship with the character, Ralph's design became that of a humanoid figure, albeit matching the exaggerated style of a 1980s 8-bit video game.ĭespite his hulking nature and villainous programming, Ralph is ultimately a sweet, well-meaning character.
Ralph, even at some points, resembled a character in the style of 1930s cartoon bad guys, such as Pete from the Mickey Mouse shorts.
In Fix-It Felix Jr.-an 8-bit video game in Litwak's Arcade-Ralph serves as the villain, with a vendetta against the residents of Niceland for constructing an apartment building over his forest home and relegating him to the dump.